Yearly Archives: 2018


Prepare for an Unity 3D (Game Developer / AR, VR Developer) Interview 2

Unity Engine Specific Question Q1. Difference between Start and Awake Unity Events Awake as “initialize me” and Start as “initialize my connections to others.” You can’t rely on the state of other objects during Awake, since they may not have Awoken themselves yet, so it’s […]


Amazon Sumerian: Lucrative Future of AR and VR Apps! Is it down-to-earth?

Amazon Sumerian: Customers across industries see the potential of VR and AR technologies for a wide range of uses, from maintenance, educating and training employees to create new customer experiences. But, customers are daunted and overwhelmed by the up-front investment in specialized skills and tools […]


Getting Started with ARToolKit+ Unity Plugin (Open Source AR) 15

DAQRI company announces a new milestone in the project augmented reality tools open source AR SDK, ARToolKit. The Americans started to open beta ARToolKit-5 on Linux, Android, iOS, macOS, and Unity. New updates abound functional part and distributed Apache v2.0 license so that developers can create their […]


ARToolKit+: Modernize Open Source AR SDK 1

Industry vertical AR solutions are focused on using scalable AR solutions to solve issues for industries such as retail, logistics, specific CPG categories and publishing. Pricing models vary substantially based on factors such as usage, comprised of licensing, support and volume of usage fees. In […]


What Is Apple’s ARKit? Everything You Need to Know…

iOS 11 introduces ARKit, a new framework that allows you to easily create unparalleled augmented reality experiences for iPhone and iPad. By blending digital objects and information with the environment around you, ARKit takes apps beyond the screen, freeing them to interact with the real […]

Apple ARKit