Apple ARKit


An Introduction to SLAM (Simultaneous Localisation and Mapping)

One secret ingredient driving the future of a 3D technological world is a computational problem called SLAM. Simultaneous Localisation and Mapping (SLAM) is a series of complex computations and algorithms which use sensor data to construct a map of an unknown environment while using it at the same time to […]

slam tutorial

#Tutorial 6: SLAM Tracking and Ambient Lighting with ARKit & Unity 3D 2

Literature review  Apple doesn’t want to bring Augmented Reality to a small group of people to improve over time; it wants to bring this new tech to every iOS user all at once. ARKit is a set of tools that allows developers to build AR apps and games for the […]


#Tutorial 5: Augment ‘Amazing Church’ in AR with ARKit & Unity 3D 10

iOS 11 introduces ARKit, a new framework that allows you to easily create Augmented Reality experiences for iPhone and iPad. By blending digital objects and information with the environment around you, ARKit takes apps beyond the screen, freeing them to interact with the real world in entirely new ways. In […]


ARKit Development

#Tutorial4: Get Started Augmented Reality App On An iPhone/iPad (ARKit + Unity)

Apple is finally getting into augmented reality Augmented Reality isn’t a new technology, but as our phones and tablets become more powerful, the limits to what is possible have started to melt away. With Apple jumping into AR, there are a few additional reasons to get excited. In WWDC-2017 show off […]


ARKit is Apple’s new reality-bending developer platform

In an interview to The Independent earlier this year, Cook said that “the smartphone is for everyone, we don’t have to think the iPhone is about a certain demographic, or country or vertical market: it’s for everyone. I think AR is that big, it’s huge. I get excited because of […]

Apple ARKit