Augmented Reality


Prepare for an Unity 3D (Game Developer / AR, VR Developer) Interview 2

Unity Engine Specific Question Q1. Difference between Start and Awake Unity Events Awake as “initialize me” and Start as “initialize my connections to others.” You can’t rely on the state of other objects during Awake, since they may not have Awoken themselves yet, so it’s […]


Amazon Sumerian: Lucrative Future of AR and VR Apps! Is it down-to-earth?

Amazon Sumerian: Customers across industries see the potential of VR and AR technologies for a wide range of uses, from maintenance, educating and training employees to create new customer experiences. But, customers are daunted and overwhelmed by the up-front investment in specialized skills and tools […]


Getting Started with ARToolKit+ Unity Plugin (Open Source AR) 15

DAQRI company announces a new milestone in the project augmented reality tools open source AR SDK, ARToolKit. The Americans started to open beta ARToolKit-5 on Linux, Android, iOS, macOS, and Unity. New updates abound functional part and distributed Apache v2.0 license so that developers can create their […]


ARToolKit+: Modernize Open Source AR SDK 1

Industry vertical AR solutions are focused on using scalable AR solutions to solve issues for industries such as retail, logistics, specific CPG categories and publishing. Pricing models vary substantially based on factors such as usage, comprised of licensing, support and volume of usage fees. In […]


Apple ARKit

What Is Apple’s ARKit? Everything You Need to Know…

iOS 11 introduces ARKit, a new framework that allows you to easily create unparalleled augmented reality experiences for iPhone and iPad. By blending digital objects and information with the environment around you, ARKit takes apps beyond the screen, freeing them to interact with the real […]


Enterprise Use Cases for Extended Realty: Augmented Reality & Mixed Reality 1

Extended Reality (XR) Applications AR technology will completely change the way we see the world. AR offers the biggest potential for the commercial market in leading key sectors. Enterprise use cases are rapidly evolving. Where it was once imagined that AR using smartphones and tablets would […]

applications of AR

ar sdk comparison

Augmented Reality SDK Comparison: Parameters to select the right AR SDK 2

AR SDK Expectation (On paper) Vs Reality (Actual Implementation) The core software powering an Augmented Reality experience is known as an AR SDK or AR Engine. It solves the difficult task of fusing the real world with the digital content. The AR Engines’ capabilities define the potential features of the AR application. […]


Augmented Reality SDKs in 2018: Which are the best for Development 3

The role of AR SDK in App Development: Augmented reality is currently booming and with Apple’s goal to make augmented reality mainstream and their announcement of ARKit at the WWDC 2017 followed by Google’s ARCore announcement all developers are on the hunt to find the […]

ar sdk in 2018

ar-vr-mr-arreverie

Extended reality: MR, AR, VR, What’s The Difference? 3

VR? AR? MR? Extended Reality(XR)…… Confused??? Extended Reality (XR) is an umbrella term encapsulating Augmented Reality (AR), Virtual Reality (VR), mixed reality (MR), and everything in between. Although drawing the line between AR and VR experiences can be challenging, it is clear that many of […]


Types of Augmented Reality (for Me and my Business) 1

Types of Augmented Reality Augmented reality does not end with your smartphone. There are many more ways to enhance your perception of the world. However, it is important to understand that AR is not a monolithic technology. As is often the case, subtle (and sometimes not […]

arreverie-types-of-ar

Arreverie AR Works

What is Augmented Reality and How Does It Work? 4

Augmented reality The real-time integration of digital information with the user’s environment in real time. AR technology is useful to superimpose information on the world we see. For example, 3D model, Holograms or images, and sounds are superimposed over what the user sees and hears. […]