AR SDK


Getting Started with DAQRI ARToolKit-6 (Open Source AR) 4

ARToolKit 6: A Fast & Modern Open Source AR SDK DAQRI company announces a new milestone in the project augmented reality tools open source ARToolKit. The Americans started to open beta ARToolKit 6 on Linux, Android, iOS, macOS, and Unity. New updates abound functional part and distributed Apache v2.0 license so that developers […]

ARToolKit SDK Demo

ARToolKit 6: Modernize Open Source AR SDK

Industry vertical AR solutions are focused on using scalable AR solutions to solve issues for industries such as retail, logistics, specific CPG categories and publishing. Pricing models vary substantially based on factors such as usage, comprised of licensing, support and volume of usage fees. In this scenario, open source technology […]


#Tutorial 6: SLAM Tracking and Ambient Lighting with ARKit & Unity 3D 2

Literature review  Apple doesn’t want to bring Augmented Reality to a small group of people to improve over time; it wants to bring this new tech to every iOS user all at once. ARKit is a set of tools that allows developers to build AR apps and games for the […]


#Tutorial 5: Augment ‘Amazing Church’ in AR with ARKit & Unity 3D 10

iOS 11 introduces ARKit, a new framework that allows you to easily create Augmented Reality experiences for iPhone and iPad. By blending digital objects and information with the environment around you, ARKit takes apps beyond the screen, freeing them to interact with the real world in entirely new ways. In […]


#Tutorial4: Get Started Augmented Reality App On An iPhone/iPad (ARKit + Unity)

Apple is finally getting into augmented reality Augmented Reality isn’t a new technology, but as our phones and tablets become more powerful, the limits to what is possible have started to melt away. With Apple jumping into AR, there are a few additional reasons to get excited. In WWDC-2017 show off […]

ARKit Development

Apple ARKit

ARKit is Apple’s new reality-bending developer platform

In an interview to The Independent earlier this year, Cook said that “the smartphone is for everyone, we don’t have to think the iPhone is about a certain demographic, or country or vertical market: it’s for everyone. I think AR is that big, it’s huge. I get excited because of […]


#Tutorial 3: Build Your First AR App with Unity and Vuforia [Custom Target & 3D Rendering]

Literature review  Developers can easily add advanced computer vision functionality to any application, allowing it to recognize images and objects, or reconstruct environments in the real world. Vuforia enables us to detect our own image and augment virtual 2D/3D content over it. In this tutorial we’ll dive back into the Vuforia […]

ImageTarget Vuforia Unity

Augmented Reality Tutorial: 1 [ImageTarget]

#Tutorial 1: Get started developing AR Apps with Unity and Vuforia [ImageTarget] 3

Literature review Vuforia (AR SDK) is a software platform for creating Augmented Reality applications. Developers can easily add advanced computer vision functionality to any application, allowing it to recognize images and objects, or reconstruct environments in the real world. Whether you are building an enterprise app to deliver step by […]


Augmented Reality SDK Comparison: Theoretical Vs Actual

AR SDK Expectation (On paper) Vs Reality (Actual Implementation) The core software powering an Augmented Reality experience is known as an AR SDK or AR Engine. It solves the difficult task of fusing the real world with the digital content. The AR Engines’ capabilities define the potential features of the AR application.  Tracking and recognition are two […]


Augmented Reality SDK: Which are the best SDKs for Development in 2017

The role of AR SDK in App Development: Augmented Reality comes down to the following three fundamental questions: where to display what and how. Where: The where might involve areas like 2-D image matching and tracking, 3-D object matching and tracking, SLAM tracking, and location tracking (using GPS) and sensor-based tracking using accelerometer, compass, gyroscope. Sometimes the […]